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金山创想馆——明日之城展

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“今天,信息科技已经成为一种非常强大的力量,在全方位地塑造着我们的生活。在几乎每一个现代生活与社会场景中,都有信息科技的参与,它在持续不断地改变着我们的生活习惯、工作与娱乐方式、家庭与社会组织的运作……而且从趋势上看,信息科技对我们生活的塑造还在持续拓展与深化之中。

Nowadays, information technology has already proved itself an extremely powerful force in shaping every aspect of our life and modern society. It continues to change our daily lives, work and entertainment, family and societal structures. As is the trend, this process is expanding and deepening exponentially.

从某种意义上说,我们未来的生活图景和社会图景注定将建立在由信息科技所绘制的蓝图之上。我们把这场展览取名为“明日之城”,就是希望依据今天信息科技的发展方向去推想明日的社会生活,并尝试与大家一起去思考与探讨这种生活背后看不见的社会关联。在这里,你将看到十二个相互独立的“科技寓言”场景,每一个场景中都描述了一种未来生活的可能。当然,我们也不敢有预测未来的妄想,而是希望借助这种想象以及由此而引发的思考去开辟一个更有意义的话题空间,邀请你以及更多人进入到对未来的信息科技发展和社会伦理、生活文化的讨论中来。

To a certain extent, the prospect of our life and society is to be blueprinted by Information Technology. We entitle this exhibition area 'Travel Tomorrow' to conjecture the ways of life in the future based on the present state of technology and, together with the whole society, explore and dwell on the hidden connections behind these possible future ways of life. Here, you will see 12 independent scenarios of 'Allegories of Technology', each presenting a viable way of life. It is by no means to impose these scenarios as the future. Still, we only intend to emphasize the significance of imagination and contemplation in opening up a space for the audience to engage in more meaningful discussions of information technology concerning social ethics and everyday life.

为了研究与创作的便利,“明日之城”中所有对于未来的想象都是以金山现有的技术和业务为起点,更完整意义上的“明日之城”必然是要建立在整个科技发展以及今天所有人的共同设想之上。“明日之城”的寓言只是一个小孔,希望我们能通过这个小孔,看到一隙未来透来的光亮。”——「明日之城」前言

For the convenience of research and creation, the imagination of the future exhibited in 'Travel Tomorrow' takes Kingsoft's state-of-the-art technology and services as the point of departure. A complete sense of Travel Tomorrow is, of course, only possible by taking into account the overall technological accomplishments and everyone's input. The allegory of Travel Tomorrow is a glimpse of what brighter prospects the future may hold for us.——Foreword of Travel Tomorrow

「明日之城」展览位于广东省珠海市金山软件园总部大楼的金山创想馆二层,于2021年完成。直径叙事(DND)受金山集团(Kingsoft)委托,全权负责整体的空间叙事、展览和室内设计。

Located in Zhuhai Kingsoft Software Park, Travel Tomorrow launched in 2021. Diameter Narrative Design (DND) was commissioned by Kingsoft to be responsible for the exhibition curating and interior design.

在策展前期,直径叙事经过与金山的深入沟通,对展览进行了清晰的定位。展览「明日之城」是一种完全不同于传统企业展馆的策展思路和探索,所有的内容都是面向未来的开放式畅想。希望借此引发更多人对科技与生活隐藏关联的思考,邀请大家参与到未来的信息科技发展和社会伦理、生活文化的讨论中来。

Kingsoft and DND held a lot of discussions about what the exhibition truly hoped to express. Unlike typical company exhibitions, Travel Tomorrow takes viewers on an exciting adventure into the future. We hope that the exhibition will inspire people to think about the connections between technology and their lives and to engage in discussions about information technology, social ethics, and their lifestyles.

叙事策略

「明日之城」展览分为相对独立的东、西两个展区。两个展区呈现的是不同的视角尺度,由宏观到微观的视角、由城市到个人的尺度,展示十二个相互独立的“科技寓言”场景。直径叙事以金山现有的技术和业务作为叙事起点,链接起软件科技对社会未来前景的塑造和影响,通过“科技寓言”场景,从中开辟出一个思辨性的话题空间,以此邀请观众共同探讨科技的社会价值。

The independent east and west areas provide immersive visual experiences, with each telling the story from a different perspective, either from the micro to macro level, or from the city to the individual level. Viewers will see twelve independent“technology fables”scenarios. Using Kingsoft’s existing technology and business, the“technology fables” are designed to inspire the audience to ponder the social value of technology.

金山创想馆——明日之城展
展区分布及流线Spatial Layout and Circulation

明日之城」东半区

East Part Of Travel Tomorrow

金山创想馆——明日之城展
「明日之城」东半区轴测图 Axonometric of Travel Tomorrow east part

场景一:人人都是笛卡尔——专家系统与人的自我意识

Scenario 1: Becoming Descartes——Expert System Versus Self-awareness

笛卡尔的六个著名沉思,对自我、思想、存在进行了深刻探讨,无一不围绕其著名哲学论述——我思故我在。未来基于知识图谱技术的专家系统,注定比笛卡尔更全知全能,它如同漂在天空的云团,容纳、映射、贯通着每个天才与凡人的智慧。我们希望透过场景来探讨:当未来人们共享一个全知全能的专家系统,个体的思考在哪里?每个人的自我意识在哪里?我们是否会向笛卡尔一样发问——谁在思?故谁在?

René Descartes’s six meditations, in which he reflected on the self, thought, and existence, are all derived from his renowned philosophy, “I think, therefore I am.” But the expert system based on AI knowledge maps will surely be more omniscient and omnipotent than Descartes. Just like clouds in the sky, the system will be the place where the wisdom of all people, including every genius and ordinary person, is stored, connected, and mutually influenced. In this scenario, we would like to ask: when we share such expert system? what are people’s thoughts? where are people’s minds? We may ask the same question as Descartes: who is thinking? and therefore, who exists?

金山创想馆——明日之城展

展项逻辑:人人都是笛卡尔Exhibit Logic of Becoming Descartes

金山创想馆——明日之城展

金山创想馆——明日之城展

人人都是笛卡尔:引发探讨“当共享全知的专家系统时,个体思考在哪?”

Becoming Descartes: Making conversations on ‘where is individual thinking when there is a global shared expert system?’

场景二:重建巴别塔——协同办公的未来想象

Scenario 2: Rebuilding the Tower of Babel——The Imagination of Future Collaborative Working

巴别塔,是关于人类协作的伟大寓言。“建塔”象征着人类对协作的追求探索。过去的人无法想象现在我们可以通过网络与技术协同工作,那么未来的协同办公技术,将怎样演绎建塔场景?我们希望透过场景来探讨:未来的协同办公将呈现怎样的形态?巴别塔的梦想,能实现吗?

In the Tower of Babel narrative, humans come together to build a tower, a symbol of humans’ pursuit of collaboration. While people in the past could not imagine that we can work together through the Internet and technology, how will technology for collaborative working in the future recreate the tower-building story? In this scenario, we would like to ask: what will collaborative working be like? will “the Tower of Babel” come true?

金山创想馆——明日之城展

展项逻辑:重建巴别塔Exhibit Logic of Rebuilding The Tower of Babel

金山创想馆——明日之城展金山创想馆——明日之城展

重建巴别塔:搭上“登塔”天梯不断向上,展示协同办公的探索和未来

Rebuilding The Tower of Babel: The process of stepping up on ‘The Tower of Babel’ is a process of exploring the future of collaborate working mode.

场景三:城市培养皿——以数据培育城市

Scenario 3: City Incubator——Constructing the City by Big Data

做个大胆设想:未来城市像一个生命体,可以通过足够多的数据进行培育——当拥有这样的能力时,又该怎样设定“明日之城”的参数呢?它们应该不是常见的指标,而呈现出更感性甚至更荒诞的姿态,比如“笑声分贝”、“梦想实现率”……我们希望透过场景来探讨:城市真能通过理性的、量化的大数据培育吗?今天关于大数据的一切想象,真的足以支持一个理想城市吗?

Let’s imagine: cities will be like living organisms that can be nurtured with a huge amount of data. Then, how should we set the parameters for “cities of tomorrow”? They are not supposed to be what we see today, but closer to people’s hearts and even unconventional, such as “decibels of laughter” and “the rate of dream fulfillment”. In this scenario, we would like to ask: can cities be nurtured by big data, which is rational and all about numbers? is our imagination about big data today enough to help us build an ideal city?

金山创想馆——明日之城展

展项逻辑:城市培养皿Exhibit Logic of City Incubator

金山创想馆——明日之城展金山创想馆——明日之城展

城市培养皿:通过参数台上城市培养的参数变化,观看到“城市体”在成长

City Incubator: The parametric changes on the installation shows the growing process of the urban entity.

场景四:生理副本——身体数据化与未来医疗

Scenario 4: Body Instance——Body-digitalization and Future Medical Treatment

假使未来,身体信息被全面数据化,每个人都有一个“生理副本”,从小到大同步记录、监控着每个人的生理数据。我们希望透过场景来探讨:未来的医疗将呈现怎样的形态?当我们拥有这样的生理副本时,它能帮我们做什么?

Just imagine: our body information will be translated into data, and everyone will have a virtual “physiological copy”, which will record and monitor every change in our body. In this scenario, we would like to ask: what will medical treatment be like? What can such “physiological copies” do for us?

金山创想馆——明日之城展

展项逻辑:生理副本Exhibit Logic of Body Instance

金山创想馆——明日之城展金山创想馆——明日之城展

生理副本:呈现出常规医疗信息之外,副本数据及功能更加具有畅想性质

Body Instance: The exhibit shows data and functions with imaginary features, other than presenting traditional medical information solely.

场景五:第九世界——游戏对“世界”的再定义与拓维

Scenario 5: The Ninth World——Redefining and Expanding the World by Video Games

被称为“第九艺术”的电子游戏,可以更直观、立体地建构出一个个虚拟运行的世界,让玩家沉浸其中。当现实越来越被一个个相仿却又迥异的游戏世界所纵横穿插,我们该怎样解构所谓的“世界”?我们希望透过场景来探讨:游戏如何影响了人们对“世界”的定义和认知?游戏所塑造的无数个虚拟世界,构成了怎样一种“世界”模型?

Video games, known as the “Ninth Art”, can build a virtual world in a more intuitive and three-dimensional way, creating an immersive experience for players. But as video games are both similar to and different than reality, how do we define the so-called “world”? In this scenario, we would like to ask: what implications do video games have for people's definition and perception of the "world"? how do countless virtual worlds, created by video games, redefine the “world”?

金山创想馆——明日之城展

展项逻辑:第九世界Exhibit Logic of The Ninth World

金山创想馆——明日之城展

第九世界:如同地球仪自转轴,内嵌屏幕的阵列由核心向四周按坐标排布

The Ninth World: Rotating as the World Axis, the embedded screens are arranged and arrayed from the core to the surroundings on the installation based on coordinates.

场景六:寻梦大唐——游戏对文化的复刻与活化

Scenario 6: Reliving the TANG Dynasty——Culture Reproduction and Reactivation by Video Games

现实世界中的文化遗产,常常躲不过灾祸而灰飞烟灭,游戏越来越成为复刻、转制、活化、传承这些文化遗产的最佳空间。我们希望以唐代长安城为案例,透过场景来探讨游戏对文化的复刻与活化。

While the loss and destruction of cultural heritage are not new in the real world, video games have increasingly become the best place to reproduce and revitalize cultural heritage. For example, we recreated Chang’an city, the capital of the Tang dynasty (618–907), in a video game.

金山创想馆——明日之城展

展项逻辑:寻梦大唐Exhibit Logic of Reliving The Tang Dynasty

金山创想馆——明日之城展金山创想馆——明日之城展

寻梦大唐:通过360度沉浸式环幕互动剧场,呈现出“大唐的盛世景象”

Reliving The Tang Dynasty:The 360°immersive interactive theater builds a prosperous spectacle of The Tang Dynasty.

「明日之城」西半区

West Part Of Travel Tomorrow

金山创想馆——明日之城展

「明日之城」西半区轴测图Axonometric of Travel Tomorrow West Part

场景七:未来职介所——穿梭在现实与虚拟之间的新职业

Scenario 7: Future Employment Agency——Emerging Occupation Shuttling between Reality and Virtuality

虚拟游戏世界快速发展,催生了非常多的新职业机会。未来职介所就在这样的背景下设立。和现实世界中的工作不同,这些新兴职业有一个共同的特征,它们的“工作界面”常常需要穿梭在虚拟和现实世界之间。每个职位所掌握的技能、资源,乃至提供的服务,往往模糊了虚拟和现实的界限。我们希望透过场景来探讨:虚拟世界的发展,将催生怎样的新职业形态?这些新职业和传统工作,有何异同?

The rapid growth of video games has given rise to many new job opportunities, bringing us a virtual job market. Unlike real-world ones, these new jobs have one thing in common: workers have to shuttle from the virtual to the real world, as required by the skills, resources, and services of these positions In this scenario, we would like to ask: what new jobs will the virtual world bring? What is the difference between these new jobs and traditional ones?

金山创想馆——明日之城展

展项逻辑:未来职介所Exhibit Logic of Future Employment Agency

金山创想馆——明日之城展

未来职介所:进入空间中环绕观看,创造出与未来职业者的相遇体验

Future Employment Agency:Viewing contents around the installation, it creates fantastic experiences of meeting future employees.

场景八:超现实俱乐部——虚实身份的折叠式相遇

Scenario 8: Surreal Club——When Virtual Identity Comes Across Real Identity

虚拟游戏世界让每个玩家都可以拥有多重身份。你可以“扮演”一个与现实中的你性别、性格、年龄、气质全完不同的若干个“你”,甚至在其中自由切换。假设未来,每个人的虚拟多重身份能够突够次元,在“超现实俱乐部”不期而遇,甚至互动交流。我们希望透过场景来探讨:一个人具有多重身份的复杂性,在虚拟和现实、真实与虚假、分裂和统一之间那说不清、道不明的的模糊边界。

In the virtual world, you can have lots of identities. They are different from who you are in reality, in terms of age, gender, personality, hobbies, and so on, and you can freely switch between them. Suppose in the future, these identities can meet and even interact with each other in a “surreal club”. In this scenario, we would like to ask: how complicated it will be when people have multiple identities? how blurred the boundary will be between the virtual and the real world?

金山创想馆——明日之城展

展项逻辑:超现实俱乐部Exhibit Logic of Surreal Club

金山创想馆——明日之城展

超现实俱乐部:创造与不同次元多重身份的“我们”的不期而遇

Surreal Club:‘Us’ in multiple identities are met in the space created by the exhibit.

场景九:小墨的情书——人类与AI的情感代偿

Scenario 9: Love Letter from Mo——Affective Interaction between Human Being and AI

这是一个温情的故事:小墨是我的AI助手,陪伴我多年。有一次小墨帮我给一个女孩写情书,然而女孩没有回信,小墨为了不让我伤心,又模仿女孩给我回写情书。我们一封封地倾诉衷肠,后来我无意发现了秘密,我爱上的究竟是谁呢……我们希望透过场景来探讨:情感的价值是什么?AI会比人更懂感情吗?作为技术发展成果出现的AI,会取代人的情感需求吗?

Here is a touching story. Xiao Mo, my AI assistant, has been with me for years. Xiao Mo once wrote a love letter to a girl for me, but the girl did not write back. Sensing my frustration, Xiao Mo wrote back to me in the name of the girl. One after another letter, we shared our inner thoughts, until one day, I unintentionally discovered the secret. Who was it that I fell in love with? In this scenario, we would like to ask: what value do emotions have? will AI understand emotions better than people? will AI, the result of technological growth, replace humans in terms of sharing feelings?

金山创想馆——明日之城展

展项逻辑:小墨的情书Exhibit Logic of Love Letter from Mo

金山创想馆——明日之城展金山创想馆——明日之城展

小墨的情书:通过邮箱装置的连环画和动画讲述小墨和主人的故事

Love Letter from Mo:The comics and cartoons tell love stories between Mo and its master in a series of mailbox installations.

场景十:不存在的诗人——AI也能艺术写作么?

Scenario 10: Invisible Poet——Can AI Do the Art Writing?

除了公文写作,AI也能够写出看起来非常“标准”的诗歌。AI写的的诗,算是诗吗? 我们希望透过场景来探讨:诗歌,乃至一切艺术创作的本质究竟是什么?当技术已经让人难以区分AI创作和人为创作时,该如何界定写作艺术?

Besides official documents, AI can also write “standard” poems. But, can AI-generated poems be counted as poems? In this scenario, we would like to ask: what is the essence of poetry and other artistic works? when technology has made it hard to tell the difference between AI-produced and human-written works, how do we define the art of writing?

金山创想馆——明日之城展

展项逻辑:不存在的诗人Exhibit logic of Invisible Poet

金山创想馆——明日之城展金山创想馆——明日之城展

不存在的诗人:背对的高椅、不断作响的打字机,“只闻其声不见其人”

Invisible Poet:The high chair has its back towards the audience, and the typewriter works constantly, making an environment of ‘hearing with seeing’.

场景十一:妈妈不在家——智能家居与亲情陪伴

Scenario 11: Smart Home——When AI Becomes Part of Your Family

智能家居成为了未来家庭的重要一份子,替代、承担了一部分亲情的作用。设想一个未来的场景:妈妈今天出差了,家里就留下孩子一个人,谁将陪他共度这一天,陪伴他、照顾他?家里的各种智能家居开始“群策群力”……我们希望透过场景来探讨:在未来的家庭生活中,智能家居可以和人类产生怎样的情感互动?在由家人构成的亲情关系中,智能家居的角色,会有怎样的想象空间?

Smart home appliances will become an integral part of families and even share family members’ feelings. For example, if the mom is away on a business trip, leaving the child at home alone, who will accompany him and take care of him? Then, these smart appliances start to “work together”. In this scenario, we would like to ask: in the future family life, how will smart appliances emotionally interact with humans? how will these appliances fit in the family network?

金山创想馆——明日之城展

展项逻辑:妈妈不在家Exhibit logic of Smart Home

金山创想馆——明日之城展

金山创想馆——明日之城展

妈妈不在家:布置了充满“漫画感”的温馨场景,通过AR视频讲述不同故事

Smart Home:The warm home scenes are created in an animated style, telling stories in AR videos.

场景十二:现实偏振——被视频滤镜算法改变的世界

Scenario 12: Reality Filter——A World Changed by Video Filter Algorithm

假设未来,超强的云算力让每个人都可以戴上一副现实的偏振镜,可以对眼中所见的世界进行各种实时偏振加工和渲染。你是否愿意戴上这样的偏振镜,你会选择怎样的偏振镜片?我们希望透过场景来探讨:当视频技术有能力改变我们眼中所见,当我们能够选择观察世界的“滤镜”,这对意味着什么?真实和虚拟的边界还那样泾渭分明吗?

The cloud computing technology will be like polarized glasses, brightening the world for people. Would you like to wear such glasses and which type would you choose? In this scenario, we would like to ask: what does it mean to our lives when visual technology can change what we see and when we can choose the “filter” to see the world? is there a clear boundary between the real and the virtual world?

金山创想馆——明日之城展

展项逻辑:现实偏振Exhibit Logic of Reality Filter

金山创想馆——明日之城展金山创想馆——明日之城展

现实偏振:通过装置的旋钮选择偏振滤镜,可以畅想视频算法技术的未来

Reality Filter:Selecting filters through the button on the installation, the audience sees the future created by the video algorithm technology.

结语

Conclusion

从策展定位、内容叙事、空间与形式设计上来看,「明日之城」展览是一次对传统企业展馆的勇敢拓维与尝试。就像展览中的每一个场景一样,我们以开放的姿态,去努力探索未来一种新的可能性。无论是对于金山还是直径叙事来说,只有这种对创新的不断探寻的勇气,才能驱使着我们继续保持进步。

From the perspective of curatorial positioning, narrative, and design of the exhibition space and form, Travel Tomorrow makes a brave attempt compared to traditional enterprise exhibitions. Same as every scenario exhibited, DND explores every new possibilities with an open mind. It is the courage of constantly seeking for innovation that drives DND progress, to be responsible for both DND itself and its clients. Join us and together, make a difference.

项目信息

策展设计:直径叙事设计

策展人/总设计师:李德庚

艺术总监:周文斗

空间设计:末广建筑、直径叙事

平面设计:loof.design

新媒体设计:Signal Alpha

展览施工:深圳市杰尔斯展示股份有限公司

装置制作:上海建谆景观工程有限公司

影视制作:深圳市九禾视界数字科技有限公司

动画制作:西山居、北京宝久互动科技有限公司 、北京有熊文化创意设计有限公司

Credits:

Curation design: Diameter Narrative Design

Curator/General designer: Degeng Li

Art director & Installation artist: Wendou Zhou

Spatial Design: Moguang Studio, Diameter Narrative Design

Graphic Design: loof.design

New Media Design: Signal Alpha

Exhibition Construction: Shenzhen GIES Exhibition Co., Ltd.

Installation Production: Shanghai Jianzhun Landscape Engineering Co., Ltd.

Video Production: Shenzhen Jiuhe Vision Digital Technology Co., Ltd.

Animation Production: Seasun Entertainment, Beijing Baojiu Interactive Technology Co., Ltd.,

Beijing Youxiong Culture and Creative Design Co., Ltd.

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